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cocos rc4加解密,
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static Data getData(const std::string& filename,bool forString)
{
if (filename.empty())
{
return Data::Null;
}
Data ret;
unsigned char* buffer = nullptr;
size_t size = 0;
size_t readsize;
const char* mode = nullptr;
if (forString)
mode = "rt";
else
mode = "rb";
auto fileutils = FileUtils::getInstance();
do
{
// Read the file from hardware
std::string fullPath = fileutils->fullPathForFilename(filename);
FILE *fp = fopen(fileutils->getSuitableFOpen(fullPath).c_str(),mode);
CC_BREAK_IF(!fp);
fseek(fp,SEEK_END);
size = ftell(fp);
fseek(fp,SEEK_SET);
if (forString)
{
buffer = (unsigned char*)malloc(sizeof(unsigned char) * (size + 1));
buffer[size] = '\0';
}
else
{
buffer = (unsigned char*)malloc(sizeof(unsigned char) * size);
}
readsize = fread(buffer,sizeof(unsigned char),size,fp);
fclose(fp);
if (forString && readsize < size)
{
buffer[readsize] = '\0';
}
} while (0);
if (nullptr == buffer || 0 == readsize)
{
CCLOG("Get data from file %s Failed",filename.c_str());
}
else
{
#ifdef CRYPT_RES
pack_crpyt( buffer,(unsigned long )readsize );
#endif
ret.fastSet(buffer,readsize);
}
return ret;
}
bool AppDelegate::applicationDidFinishLaunching()
{
char key[256]={"hellodytqwe123!@#&*"};
pack_crpyt_init( (unsigned char*)key,strlen( key ) );
// set default FPS
Director::getInstance()->setAnimationInterval(1.0 / 60.0f);
Director::getInstance()->setClearColor(Color4F(0,0));
// register lua module
auto engine = LuaEngine::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(engine);
lua_State* L = engine->getLuaStack()->getLuaState();
lua_module_register(L);
register_all_packages();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
register_all_cocos2dx_TalkingDataGA(L);
register_all_cocos2dx_TDGAAccount(L);
register_all_cocos2dx_TDGAMission(L);
register_all_cocos2dx_TDGAVirtualCurrency(L);
register_all_cocos2dx_TDGAItem(L);
#endif
LuaStack* stack = engine->getLuaStack();
stack->setXXTEAKeyAndSign("2dxLua",strlen("2dxLua"),"XXTEA",strlen("XXTEA"));
//register custom function
//LuaStack* stack = engine->getLuaStack();
//register_custom_function(stack->getLuaState());
auto state = engine->getLuaStack()->getLuaState();
if ( state )
{
lua_getglobal( state,"_G");
register_all_cocos2dx_custom( state );
register_all_cocos2dx_custom_manual( state );
lua_settop( state,0);
}
#if (COCOS2D_DEBUG > 0) && (CC_CODE_IDE_DEBUG_SUPPORT > 0)
std::vector<std::string> searchDirs ;
searchDirs.push_back( "" );
searchDirs.push_back( "res" );
searchDirs.push_back( "src" );
cocos2d::FileUtils::getInstance()->setSearchPaths( searchDirs );
Cocos2dUtils::getOrCreateGLProgram( "res/shader/highlight.vsh","res/shader/highlight.fsh" );
// NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
auto runtimeEngine = RuntimeEngine::getInstance();
runtimeEngine->addRuntime(RuntimeLuaImpl::create(),kRuntimeEngineLua);
runtimeEngine->start();
#else
std::vector<std::string> searchDirs ;
searchDirs.push_back( "" );
searchDirs.push_back( "res" );
searchDirs.push_back( "src" );
cocos2d::FileUtils::getInstance()->setSearchPaths( searchDirs );
Cocos2dUtils::getOrCreateGLProgram( "res/shader/highlight.vsh","res/shader/highlight.fsh" );
if (engine->executeScriptFile("src/main.lua"))
{
return false;
}
#endif
return true;
}
std::string FileUtils::getStringFromFile(const std::string& filename)
{
Data data = getData(filename,true);
if (data.isNull())
return "";
std::string ret((const char*)data.getBytes());
return ret;
}
void Cocos2dUtils::readBufferFromFile( ByteBuffer* buffer,const std::string fileName )
{
Data data = FileUtils::getInstance()->getDataFromFile( fileName );
if( data.getSize() > 0 )
{
buffer->writeBytes( ( char* )data.getBytes(),data.getSize() );
}
}
//
// RC4.h
// knight
//
// Created by yingtuodeng on 14-6-29.
//
//
#ifndef __knight__RC4__
#define __knight__RC4__
/*
初始化函数
参数1是一个256长度的char型数组,定义为: unsigned char sBox[256];
参数2是密钥,其内容可以随便定义:char key[256];
参数3是密钥的长度,Len = strlen(key);
*/
void rc4_init(unsigned char*s,unsigned char*key,unsigned long Len);
/*加解密
其中,参数1是上边rc4_init函数中,被搅乱的S-Box;
参数2是需要加密的数据data;
参数3是data的长度.
*/
void rc4_crypt(unsigned char*s,unsigned char*Data,unsigned long Len);
void pack_crpyt( unsigned char* data,unsigned long len );
void pack_crpyt_init( unsigned char* key,unsigned long key_len );
#endif /* defined(__knight__RC4__) */
#include "RC4.h"
#include <string>
/*
初始化函数
参数1是一个256长度的char型数组,定义为: unsigned char sBox[256];
参数2是密钥,其内容可以随便定义:char key[256];
参数3是密钥的长度,Len = strlen(key);
*/
void rc4_init(unsigned char*s,unsigned long Len)
{
int i=0,j=0;
char k[256]={0};
unsigned char tmp=0;
for(i=0;i<256;i++)
{
s[i]=i;
k[i]=key[i%Len];
}
for(i=0;i<256;i++)
{
j=(j+s[i]+k[i])%256;
tmp=s[i];
s[i]=s[j];//交换s[i]和s[j]
s[j]=tmp;
}
}
/*加解密
其中,参数1是上边rc4_init函数中,被搅乱的S-Box;
参数2是需要加密的数据data;
参数3是data的长度.
*/
void rc4_crypt(unsigned char*s,j=0,t=0;
unsigned long k=0;
unsigned char tmp;
for(k=0;k<Len;k++)
{
i=(i+1)%256;
j=(j+s[i])%256;
tmp=s[i];
s[i]=s[j];//交换s[x]和s[y]
s[j]=tmp;
t=(s[i]+s[j])%256;
Data[k]^=s[t];
}
}
unsigned char __g_rc4_sBox[ 256 ] = { 0 };
void pack_crpyt( unsigned char* data,unsigned long len )
{
char sBox[256];
memcpy( sBox,__g_rc4_sBox,256 );
rc4_crypt( (unsigned char*)sBox,data,len );
}
void pack_crpyt_init( unsigned char* key,unsigned long key_len )
{
rc4_init( __g_rc4_sBox,key,key_len );
}
原文链接:https://www.f2er.com/cocos2dx/339288.html