cocos2dx action

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local arr3 = CCArray:create()
arr3:addObject(move_ease_out)
arr3:addObject(createSimpleDelayTime())
arr3:addObject(move_ease_out_back)
arr3:addObject(createSimpleDelayTime())
local seq3 = CCSequence:create(arr3)

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local arr3 = CCArray:create()
arr3:addObject(move_ease_out)
arr3:addObject(createSimpleDelayTime())
arr3:addObject(move_ease_out_back)
arr3:addObject(createSimpleDelayTime())
local seq3 = CCSequence:create(arr3)

local a2 = grossini:runAction(CCRepeatForever:create(seq1))

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