cocos2d-x中使用的字符串有const char *,std::string,cocos2d::_String;
1、const char * -> std::string
const char *cstr= "abc"; std::string name(cstr);
2、const char * -> cocos2d::_String
const char *cstr= "abc"; _String *ns = _String::createWithFormat("%s",cstr);
3、 std::string ->const char *
std::string name = "abc"; const char *cstr = name.c_str();
4、 std::string ->cocos2d::_String
std::string name = "abc"; _String *ns =_String::createWithFormat("%s",name.c_str());
5、cocos2d::_String -> const char *
_String *name=_String::create("abc"); const char *cstr = name.getCString();
6、cocos2d::_String ->std::string
_String *ns= _String::create("abc"); std::string name(ns.getCString());
7、cocos2d::_String ->int
int num =0; _String *ns =_String::createWithFormat("%d",num); int num2 = ns.intValue();
8、gbk->utf-8
//在Win32平台下,将GBK编码转换为UTF-8 string MyUtility::gbk_2_utf8(const string text) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) //采用Lambda表达式,将string转换成wstring wstring tes = [=]() { setlocale(LC_ALL,"chs"); const char* _Source = text.c_str(); size_t _Dsize = text.size() + 1; wchar_t *_Dest = new wchar_t[_Dsize]; wmemset(_Dest,_Dsize); mbstowcs(_Dest,_Source,_Dsize); std::wstring result = _Dest; delete[]_Dest; setlocale(LC_ALL,"C"); return result; }(); int asciSize = WideCharToMultiByte(CP_UTF8,tes.c_str(),tes.size(),NULL,NULL); if (asciSize == ERROR_NO_UNICODE_TRANSLATION || asciSize == 0) { return string(); } char *resultString = new char[asciSize]; int conveResult = WideCharToMultiByte(CP_UTF8,resultString,asciSize,NULL); if (conveResult != asciSize) { return string(); } string buffer = ""; buffer.append(resultString,asciSize); delete[] resultString; return buffer; #else return text; #endif }原文链接:https://www.f2er.com/cocos2dx/339128.html