1.CCNotificationCenter废弃了,建议用EventListnerCustom
- layer._listener1 = cc.EventListenerCustom:create("component game over",onEvent)
- local eventDispatcher = cc.Director:getInstance():getEventDispatcher()
- eventDispatcher:addEventListenerWithFixedPriority(layer._listener1,1)
2.UILabel -------> Text
3. Node节点监听
- local function onNodeEvent(event)
- if "exit" == event then
- ccexp.AudioEngine:stopAll()
- end
- end
- layer:registerScriptHandler(onNodeEvent)
4. 声效
- ccexp.AudioEngine:stopAll()
5 LayerColor
- local bgLayer = cc.LayerColor:create(cc.c4b(0,128,255,255));
6 ccui.TextField
- local function textFieldEvent(sender,eventType)
- if eventType == ccui.TextFiledEventType.attach_with_ime then
- local textField = sender
- textField:runAction(cc.MoveBy:create(0.225,cc.p(0,20)))
- self._displayValueLabel:setString("attach with IME")
- elseif eventType == ccui.TextFiledEventType.detach_with_ime then
- local textField = sender
- textField:runAction(cc.MoveBy:create(0.175,-20)))
- self._displayValueLabel:setString("detach with IME")
- elseif eventType == ccui.TextFiledEventType.insert_text then
- self._displayValueLabel:setString("insert words")
- elseif eventType == ccui.TextFiledEventType.delete_backward then
- self._displayValueLabel:setString("delete word")
- end
- end
- local textField = ccui.TextField:create()
- textField:setTouchEnabled(true)
- textField:setFontName(font_TextName)
- textField:setFontSize(30)
- textField:setPlaceHolder("input words here")
- textField:setPosition(cc.p(widgetSize.width / 2.0,widgetSize.height / 2.0))
- textField:addEventListener(textFieldEvent)
- self._uiLayer:addChild(textField)
7 .PageView getPages():count() -----------> table.getn(cc.PageView:getItems())
8 注册监听返回键
- local function touch_key_back(keycode,event)
- if keyCode == cc.KeyCode.KEY_BACK then
- end
- end
- local listener = cc.EventListenerKeyboard:create()
- listener:registerScriptHandler(touch_key_back,cc.Handler.EVENT_KEYBOARD_RELEASED )
- local eventDispatcher = clayer:getEventDispatcher()
- eventDispatcher:addEventListenerWithSceneGraPHPriority(listener,clayer)
9自定义消息EventCustom
- -- 发送消息 post message
- -- event将会被传递给消息接收函数,所以所有需要传递的数据都可放到event中
- local event = cc.EventCustom:new("MSG_TEST")
- event._usedata = {["state"]=self.curState,["actionId"]=self.actionId}
- cc.Director:getInstance():getEventDispatcher():dispatchEvent(event)
----
- -- listener
- local ActorSprite = class("ActorSprite",cc.Node)
- function ActorSprite:initEventListener()
- self:enableNodeEvents() -- cc.Node
- self.eventListeners = {} -- user to delete when dtor
- local listener = cc.EventListenerCustom:create(MSG_TEST,handler(self,self.onChangeState))
- local eventDispatcher = self:getEventDispatcher()
- eventDispatcher:addEventListenerWithFixedPriority(listener,1)
- table.insert(self.eventListeners,listener)
- end
- function DogSprite:onChangeState(event)
- local dogId = event._usedata["dogId"]
- local actionId = event._usedata["actionId"]
- local eventName = event:getEventName()
- end
- cc.Director:getInstance():getEventDispatcher():removeEventListener(var)
10 ListView
- -- 让单个Item 在ListView 水平居中
- listView:setGravity(ccui.ListViewGravity.centerHorizontal)
11
- cc.SpriteFrameCache:getInstance():addSpriteFrames("zwoptex/grossini.plist")
12 eventlistener
注意 前置层是否有layout,layout默认阻挡触摸
- local function onTouchEvent(touch,event)
- if eventType == "began" then
- return self:onTouchBegan(touch,event)
- elseif eventType == "moved" then
- self:onTouchMoved(touch,event)
- elseif eventType == "ended" then
- self:onTouchEnded(touch,event)
- elseif eventType == "cancelled" then
- self:onTouchCancelled(touch,event)
- end
- end
- self._touchListener = nil
- local listener = cc.EventListenerTouchOneByOne:create()
- listener:setSwallowTouches(true)
- listener:registerScriptHandler(self.onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
- listener:registerScriptHandler(self.onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
- listener:registerScriptHandler(self.onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
- listener:registerScriptHandler(self.onTouchCancelled,cc.Handler.EVENT_TOUCH_CANCELLED )
- local eventDispatcher = self:getEventDispatcher()
- eventDispatcher:addEventListenerWithSceneGraPHPriority(listener,self)
13 scheduler
scheduleScriptFunc
- self.timer_schedulehandler = CCDirector:sharedDirector():getScheduler():scheduleScriptFunc(matchroom_ui.timefunction,1,false)
14 帧事件
- local node = cc.CSLoader:createNode("Node.csb")
- node:setPosition(cc.p(100,100))
- self.parent:addChild(node)
- local action = cc.CSLoader:createTimeline("Node.csb")
- node:runAction(action)
- action:gotoFrameAndPlay(0,false)
- local function onFrameEvent(frame)
- if nil == frame then
- return
- end
- local str = frame:getEvent()
- cclog("frame event:" .. str)
- if str == "end" then
- node:removeFromParentAndCleanup(true)
- end
- end
- action:setFrameEventCallFunc(onFrameEvent)
- end
15. c 与 c++ 混合编程
- #if __cplusplus
- extern "C" {
- #endif
- /*
- ....
- */
- #if __cplusplus
- }
- #endif
16 平台判断
- local targetPlatform = cc.Application:getInstance():getTargetPlatform()
17 android uuid
- //获得独一无二的Psuedo ID
- public static String getUniquePsuedoID() {
- String serial = null;
- String m_szDevIDShort = "35" +
- Build.BOARD.length()%10+ Build.BRAND.length()%10 +
- Build.cpu_ABI.length()%10 + Build.DEVICE.length()%10 +
- Build.DISPLAY.length()%10 + Build.HOST.length()%10 +
- Build.ID.length()%10 + Build.MANUFACTURER.length()%10 +
- Build.MODEL.length()%10 + Build.PRODUCT.length()%10 +
- Build.TAGS.length()%10 + Build.TYPE.length()%10 +
- Build.USER.length()%10 ; //13 位
- try {
- serial = android.os.Build.class.getField("SERIAL").get(null).toString();
- //API>=9 使用serial号
- return new UUID(m_szDevIDShort.hashCode(),serial.hashCode()).toString();
- } catch (Exception exception) {
- //serial需要一个初始化
- serial = "serial"; // 随便一个初始化
- }
- //使用硬件信息拼凑出来的15位号码
- return new UUID(m_szDevIDShort.hashCode(),serial.hashCode()).toString();
18.javah 使用
- //进入到 src 目录
- // -d -- 输出目录
- javah -d ../jni [com.xxxx.xxx (packagename)].ClassName
19 cocos Ref
- Ref::~Ref()
- {
- #if CC_ENABLE_SCRIPT_BINDING && !CC_ENABLE_GC_FOR_NATIVE_OBJECTS
- // if the object is referenced by Lua engine,remove it
- if (_luaID)
- {
- // add follow 2 lines
- ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine();
- if (pEngine)
- ScriptEngineManager::getInstance()->getScriptEngine()->removeScriptObjectByObject(this);
- }
- else
- {
- ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine();
- if (pEngine != nullptr && pEngine->getScriptType() == kScriptTypeJavascript)
- {
- pEngine->removeScriptObjectByObject(this);
- }
- }
- #endif
- #if CC_REF_LEAK_DETECTION
- if (_referenceCount != 0)
- untrackRef(this);
- #endif
- }