头文件
@H_403_3@#ifndef __HELLOWORLD_SCENE_H__
@H_403_3@#define __HELLOWORLD_SCENE_H__
@H_403_3@#include "cocos2d.h"
USING_NS_CC;
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
//头文件声明
protected:
**bool onTouchBegan(Touch *touch,Event *event);
void onTouchEnded(Touch* touch,Event* event);
void setListener();
Sprite* P1sprite;
Sprite* P2sprite;**
};
@H_403_3@#endif // __HELLOWORLD_SCENE_H__
CPP
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image,which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2,origin.y + closeItem->getContentSize().height/2));
// create menu,it's an autorelease object
auto menu = Menu::create(closeItem,NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu,1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World","fonts/Marker Felt.ttf",24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label,1);
// add "HelloWorld" splash screen"
P1sprite = Sprite::create("CloseNormal.png");
// position the sprite on the center of the screen
P1sprite->setPosition(Vec2(visibleSize.width/2 + origin.x,visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(P1sprite,0);
P2sprite = Sprite::create("CloseSelected.png");
//this->setPosition((this->getParent()->getPosition())+ccp(100,100));
P1sprite->addChild(P2sprite);
P2sprite->setVisible(false);
**//调用监听函数**
setListener();
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
**//监听函数实现**
void HelloWorld::setListener()
{
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan,this);
listener->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded,this);
_eventDispatcher->addEventListenerWithSceneGraPHPriority(listener,P1sprite);
}
bool HelloWorld::onTouchBegan(Touch *touch,Event *event)
{
return true;
}
**//触摸函数实现**
void HelloWorld::onTouchEnded(Touch* touch,Event* event)
{
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Point locationInNode = target->convertTouchToNodeSpace(touch);
Size size = target->getContentSize();
Rect rect = Rect(0,0,size.width,size.height);
if (rect.containsPoint(locationInNode))
{
P2sprite->setPosition(this->getPosition() + ccp(random(-240,240),random(-160,160)));
P2sprite->setVisible(true);
log("Is contains point random =%d",random(10,50));
}
else{
log("Not contains point");
}
}
原文链接:https://www.f2er.com/cocos2dx/339046.html