前端之家收集整理的这篇文章主要介绍了
cocos2d-x 3.9进度条程序实例(圆形),
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
.h
- #ifndef __HELLOWORLD_SCENE_H__
- #define __HELLOWORLD_SCENE_H__
-
- #include "cocos2d.h"
-
- USING_NS_CC;
-
- class HelloWorld : public cocos2d::Layer
- {
- public:
- static cocos2d::Scene* createScene();
-
- virtual bool init();
-
-
- void menuCloseCallback(cocos2d::Ref* pSender);
-
-
- CREATE_FUNC(HelloWorld);
-
-
- void startProgress();
- void updateFireProgress(float dt);
-
- ProgressTimer* fireballTimer;
- };
-
- #endif // __HELLOWORLD_SCENE_H__
.CPP
- #include "HelloWorldScene.h"
-
- USING_NS_CC;
-
- Scene* HelloWorld::createScene()
- {
-
- auto scene = Scene::create();
-
-
- auto layer = HelloWorld::create();
-
-
- scene->addChild(layer);
-
-
- return scene;
- }
-
- bool HelloWorld::init()
- {
-
-
- if ( !Layer::init() )
- {
- return false;
- }
-
- Size visibleSize = Director::getInstance()->getVisibleSize();
- Vec2 origin = Director::getInstance()->getVisibleOrigin();
-
-
-
-
-
-
- auto closeItem = MenuItemImage::create(
- "CloseNormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
-
- closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2,origin.y + closeItem->getContentSize().height/2));
-
-
- auto menu = Menu::create(closeItem,NULL);
- menu->setPosition(Vec2::ZERO);
- this->addChild(menu,1);
-
-
-
-
-
-
-
- auto label = Label::createWithTTF("Hello World","fonts/Marker Felt.ttf",24);
-
-
- label->setPosition(Vec2(origin.x + visibleSize.width/2,origin.y + visibleSize.height - label->getContentSize().height));
-
-
- this->addChild(label,1);
- label->setVisible(false);
-
-
-
-
-
-
-
-
-
-
- SpriteFrameCache::getInstance()->addSpriteFramesWithFile("ingame_gui-hd.plist");
- Sprite* Hero1Sprite = Sprite::createWithSpriteFrameName("power_portrait_fireball_0001.png");
- Hero1Sprite->setPosition(Point(100,100));
- this->addChild(Hero1Sprite,1);
-
-
-
-
- fireballTimer = ProgressTimer::create(Sprite::createWithSpriteFrameName("power_loading.png"));
- fireballTimer->setPosition(Vec2(100,100));
- fireballTimer->setType(ProgressTimer::Type::RADIAL);
- fireballTimer->setPercentage(100);
- fireballTimer->setReverseDirection(true);
- this->addChild(fireballTimer,10);
- HelloWorld::startProgress();
-
-
- return true;
- }
-
-
- void HelloWorld::menuCloseCallback(Ref* pSender)
- {
- Director::getInstance()->end();
-
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
- exit(0);
- #endif
- }
-
-
- void HelloWorld::startProgress()
- {
- this->schedule(schedule_selector(HelloWorld::updateFireProgress));
- }
-
-
-
- void HelloWorld::updateFireProgress(float dt)
- {
- fireballTimer->setPercentage(fireballTimer->getPercentage() - dt * 5);
- if ((fireballTimer->getPercentage()) == 0)
- {
- this->unschedule(schedule_selector(HelloWorld::updateFireProgress));
- }
- }