auto _emitter = ParticleSystemQuad::create(filename);
if (_emitter)
{
_emitter->setPosition(Vec2(rand_x,rand_y));
addChild(_emitter,10);
_emitter->setAutoRemoveOnFinish(true);
}
===================包含图片的plist粒子效果文件会造成内存泄露。原因及修复XXXXX见如下地址。请允许我说一句粗口话,为这东西调了我超过2个星期时间才发现是引擎的问题,果然开源的东西 = 一堆人乱来?我可以确信的是,这个bug在最新的3.14版本没有得到修正。喜闻乐见
http://discuss.cocos2d-x.org/t/memory-leak-in-particle-system-v3-beta-2/11754/2
===================神坑cocos。。。。脱坑ing。
以下是unity一定范围内生成怪物的调试脚本。1秒一次 范围内随机。仅备份
using UnityEngine; using System.Collections; public class TestGenSc : MonoBehavIoUr { // Use this for initialization void Start () { InvokeRepeating("GenMonster",1,1); } // Update is called once per frame void Update () { } void GenMonster() { Vector2 v2 = Random.insideUnitCircle * 5.0f; Vector3 v3 = new Vector3(v2.x,v2.y); GameObject ob = GameObject.CreatePrimitive(PrimitiveType.Cube); ob.transform.position = gameObject.transform.position; ob.transform.parent = gameObject.transform; ob.transform.localPosition = v3; ob.transform.localScale = new Vector3(0.5f,0.5f,0.5f); } void OnDrawGizmos() { Gizmos.color = new Color(0.0f,0.3f); Gizmos.DrawSphere(transform.position,5.0f); } }