cocos 3.14 eclpise 环境配置 打包

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图被吃了,明天补


一、导入工程:



选中项目的根目录,我这里是xiyou2



导入后选中这两项:android和java



导入成功后,右键libcocos2dx属性-》Android,选择自己需要的api,勾选islibrary


右键项目属性-》Android, 把之前的lib删除,add刚才添加的libcocos2dx,会有一个绿色的对勾



二,配置环境

window-》preferences -》Android,添加sdk路径


window-》preferences -》Android-》ndk,添加ndk路径



三,编译环境

右键项目属性 -》 builders-》new-》program

名字 ndkj-build路径 项目路径





x 表示项目的路径

NDK_MODULE_PATH

x\frameworks\cocos2d-x\cocos;x\frameworks\cocos2d-x;x\frameworks\cocos2d-x\external;



选中jni



android.mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)
#LOCAL_ALLOW_UNDEFINED_SYMBOLS := true

LOCAL_MODULE := cocos2dlua_shared

LOCAL_MODULE_FILENAME := libcocos2dlua

MY_CPP_LIST := $(wildcard $(LOCAL_PATH)/*.cpp)
MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/hellolua/*.cpp)
MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/src/*.c)
MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.c)


LOCAL_SRC_FILES := $(MY_CPP_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END

LOCAL_STATIC_LIBRARIES := cocos2d_lua_static

# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-module,scripting/lua-bindings/proj.android)

# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END


Application.mk


#APP_BUILD_SCRIPT := Android.mk
NDK_TOOLCHAIN_VERSION = 4.9

APP_STL := gnustl_static

APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char
APP_LDFLAGS := -latomic

APP_ABI := armeabi

APP_PLATFORM := android-9

ifeq ($(NDK_DEBUG),1)
  APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
  APP_OPTIM := debug
else
  APP_CPPFLAGS += -DNDEBUG
  APP_OPTIM := release
endif

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