cocos 常用动作函数

前端之家收集整理的这篇文章主要介绍了cocos 常用动作函数前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。

【一】:Action是什么@H_404_5@


顾名思义,Action动作就是我们用来控制各个元素的命令,我们通过这些命令来控制各个控件向上,向下,插入...艹邪恶了,好了知道是什么了就行了。

【二】:常用动作函数@H_404_5@

1.常用动作操作函数

[1]:runAction("action对象");

//执行一个action动作对象

[2]:CCDirector::sharedDirector()->getActionManger()->pauseTarget("对象");

//暂停一个对象的动作

[3]:CCDirector::sharedDirector()->getActionManager()->pauseAllRunningActions();

//暂停所有对象的动作

[4]:pauseSchedulerAndActions();

//暂停所有对象的动作及其更新函数

[5]:CCDirector::sharedDirector()->getActionManager()->resuMetarget("对象");

//继续一个对象的动作

[6]:CCDirector::sharedDirector()->getActionManager()->resuMetargets("CCSet对象");

//继续所有对象的动作

[7]:resumeSchedulerAndActions();

//继续所有对象的动作及其更新函数

[8]:stopAction("action对象");

//停止对象的动作

[9]:stopActionByTag("tag值");

//停止目标对象的动作

[10]:stopAllActions();

//停止所有对象的动作

[11]:CCDirector::sharedDirector()->getActionManager()->removeAction("action对象");

//删除动作对象

[12]:CCDirector::sharedDirector()->getActionManager()->removeActionByTag("tag值");

[13]:CCDirector::sharedDirector()->getActionManager()->removeAllActions();

//删除所有动作对象

[14]:CCDirector::sharedDirector()->getActionManager()->removeAllActionsFromTarget("tag值");

//删除所有相同tag值得动作对象

2.常用动作函数

怎么记呢?这里孤狼我给大家总结了个规律:


所有的调用都是create

有给予(To)就有伴随(By)

带把儿(By)的都有双向动作。(使用reverse()可以获取反向动作)

有进(In)就有出(Out),我们更喜欢进进出出(InOut)。

这里还要注意的一点是:By方法的变量都是相对当前量的,不是绝对的哦。

[1]:CCMoveTo::create("时间","坐标");

//几秒后移动到坐标点

[2]:CCMoveBy::create("时间",51); font-family:Arial; font-size:14px">[3]:CCScaleTo::create("时间","缩放比例");

//几秒后缩放到指定大小(1:原大小;大于1:放大;小于1:缩小)

[4]:CCScaleBy::create("时间",51); font-family:Arial; font-size:14px">[5]:CCRotateTo::create("时间","角度");

//几秒后旋转多少度[0,360]

[6]:CCRotateBy::create("时间",51); font-family:Arial; font-size:14px">[7]:CCSkewTo::create("时间","x轴角度","y轴角度");

//几秒后倾斜指定角度

[8]:CCSkewBy::create("时间",51); font-family:Arial; font-size:14px">[9]:CCJumpTo::create("时间","目标位置","高度","到目标所需次数");

//几秒后经过几次跳到指定位置

[10]:CCJumpBy::create("时间",51); font-family:Arial; font-size:14px">[11]:CCBezierTo::create("时间","ccBezierConfig构造体");

//几秒内按指定贝塞尔曲线运动

[12]:CCBezierBy::create("时间",51); font-family:Arial; font-size:14px">[13]:CCTintTo::create("时间","红","绿","蓝");

//几秒后变为指定颜色

[14]:CCTintBy::create("时间",51); font-family:Arial; font-size:14px">[15]:CCCardinalSplineTo::create("时间","控制点坐标数组","拟合度");

//几秒内按曲线运动(拟合度0最柔和)

[16]:CCCardinalSplineBy::create("时间",51); font-family:Arial; font-size:14px">[17]:CCCatmullRomTo::create("时间","控制点坐标数组");

//几秒内完成一个样条插值轨迹(直线)

[18]:CCCatmullRomBy::create("时间",51); font-family:Arial; font-size:14px">[19]:CCFadeIn::create("时间");

//渐显

[20]:CCFadeOut::create("时间");

//渐消

[21]:CCEaseBounceIn::create("action对象");

//让目标动作具有反弹效果,从起点反弹

[22]:CCEaseBounceOut::create("action对象");

//让目标动作具有反弹效果,从终点反弹

[23]:CCEaseBounceInOut::create("action对象");

//让目标动作具有反弹效果,起点终点都反弹

[24]:CCEaseBackIn::create("action对象");

//让目标动作具有回力效果,起点作为回力点

[25]:CCEaseBackOut::create("action对象");

//让目标动作具有回力效果,终点作为回力点

[26]:CCEaseBackInOut::create("action对象");

//让目标动作具有回力效果,起点终点都作为回力点

[27]:CCEaseElasticIn::create("action对象");

//让目标动作具有弹力效果,起点具有弹性

[28]:CCEaseElasticOut::create("action对象");

//让目标动作具有弹力效果,终点具有弹性

[29]:CCEaseElasticInOut::create("action对象");

//让目标动作具有弹力效果,起点终点都具有弹性

[30]:CCEaseExponentialIn::create("action对象");

//让目标动作缓慢开始

[31]:CCEaseExponentialOut::create("action对象");

//让目标动作缓慢结束

[32]:CCEaseExponentialInOut::create("action对象");

//让目标动作缓慢开始并缓慢结束

[33]:CCEaseSineIn::create("action对象");

//让目标动作由慢到快

[34]:CCEaseSineOut::create("action对象");

//让目标动作由快到慢

[35]:CCEaseSineInOut::create("action对象");

//让目标动作由慢到快再到慢

[36]:CCEaseRateAction::create("action对象","速度");

//为目标动作设置速度

[37]:CCSpeed::create("action对象","倍数");

//为目标动作速度翻倍

[38]:CCSpawn::create("action对象1","action对象2".....);

//多个不同类动作同时执行(NUll结尾)

[39]:CCSequence::create("action对象1","action对象2"......);

//多个目标动作顺序执行(NUll结尾)

[40]:CCBlink::create("时间","次数");

//几秒内闪烁几次

[41]:CCRepeat::create("action对象",51); font-family:Arial; font-size:14px"> //重复目标动作

[42]:CCRepeatForever::create("action对象");

//永久重复目标动作

[43]:CCDelayTime::create("时间");

//延迟几秒执行(在顺序执行CCSequence中延迟哦)

[44]:CCFollow::create("跟随对象","跟随范围");

//镜头跟着目标走,超过范围就结束。

[45]:CCOrbitCamera::create("时间","起始半径","半径差","起始z角","旋转z角","起始x角","旋转x角");

//几秒内球面运动

[46]:CCCallFunc::create("对象","回调函数");

//创建一个回调动作(不带参数)

[47]:CCCallFuncN::create("对象",51); font-family:Arial; font-size:14px"> //创建一个回调动作(传调用者为参数)

[48]:CCCallFuncND::create("对象","回调函数","任意参数");

//创建一个回调动作(带2个参数)

【三】:示例@H_404_5@

1.我们来创建一个项目Actiondemo

2.加载一些图片用来做例子

3.疯狂编码:

Actiondemo.h@H_404_5@

1.我们写3个回调函数

void funback1();@H_404_5@

void funback2(CCNode * node);@H_404_5@

void funback3(CCNode * node,void * a);@H_404_5@

Actiondemo.cpp@H_404_5@

1.加载两张图片进来作为精灵。

2.每个方法都用一下

CCSize mysize=CCDirector::sharedDirector()->getWinSize();@H_404_5@

//首先我们创建两个Sprite对象,我们来操控它@H_404_5@

CCSprite * sp1 = CCSprite::create("fp.png");@H_404_5@

CCSprite * sp2 = CCSprite::create("p.png");@H_404_5@

sp1->setPosition(ccp(100,mysize.height/2));@H_404_5@

sp2->setPosition(ccp(mysize.width-100,mysize.height/2-100));@H_404_5@

this->addChild(sp1);@H_404_5@

this->addChild(sp2);@H_404_5@

//创建一个CCMoveTo操作(给绝对地址)@H_404_5@

CCActionInterval * a1=CCMoveTo::create(5.0f,ccp(mysize.width-100,242)">sp1->runAction(a1);@H_404_5@

//创建一个CCMoveBy操作(给相对地址)@H_404_5@

CCActionInterval * a2=CCMoveBy::create(5.0f,ccp(-300,0));@H_404_5@

sp2->runAction(a2);@H_404_5@

//sp2->runAction(a2->reverse()); 这个会向相反的方向跑哦@H_404_5@

//创建一个CCScaleTo操作@H_404_5@

CCActionInterval * a3=CCScaleTo::create(5.0f,2);@H_404_5@

sp1->runAction(a3);@H_404_5@

//创建一个CCMoveBy操作@H_404_5@

CCActionInterval * a4=CCScaleBy::create(5.0f,0.5);@H_404_5@

sp2->runAction(a4);@H_404_5@

//创建一个CCRotateTo操作@H_404_5@

CCActionInterval * a5=CCRotateTo::create(5.0f,180);@H_404_5@

sp1->runAction(a5);@H_404_5@

//创建一个CCRotateBy操作@H_404_5@

CCActionInterval * a6=CCRotateBy::create(5.0f,242)">sp2->runAction(a6);@H_404_5@

//创建一个CCSkewTo操作@H_404_5@

CCActionInterval * a7=CCSkewTo::create(5.0f,180,242)">sp1->runAction(a7);@H_404_5@

//创建一个CCSkewBy操作@H_404_5@

CCActionInterval * a8=CCSkewBy::create(5.0f,242)">sp2->runAction(a8);@H_404_5@

//创建一个CCJumpTo操作@H_404_5@

CCActionInterval * a9=CCJumpTo::create(5.0f,ccp(200,300),3);@H_404_5@

sp1->runAction(a9);@H_404_5@

//创建一个CCJumpBy操作@H_404_5@

CCActionInterval * a10=CCJumpBy::create(5.0f,242)">sp2->runAction(a10);@H_404_5@

//创建CCBezier@H_404_5@

ccBezierConfig bezierconfig;@H_404_5@

bezierconfig.controlPoint_1=CCPointMake(200,100);@H_404_5@

bezierconfig.controlPoint_2=CCPointMake(300,200);@H_404_5@

bezierconfig.endPosition=CCPointMake(340,250);@H_404_5@

//创建一个CCBezierTo操作@H_404_5@

CCActionInterval * a11=CCBezierTo::create(5.0f,bezierconfig);@H_404_5@

sp1->runAction(a11);@H_404_5@

//创建一个CCBezierBy操作@H_404_5@

CCActionInterval * a12=CCBezierBy::create(5.0f,242)">sp2->runAction(a12);@H_404_5@

//创建一个CCTintTo操作@H_404_5@

CCActionInterval * a13=CCTintTo::create(5.0f,255,100,255);@H_404_5@

sp1->runAction(a13);@H_404_5@

//创建一个CCTintBy操作@H_404_5@

CCActionInterval * a14=CCTintBy::create(5.0f,150,150);@H_404_5@

sp2->runAction(a14);@H_404_5@

//创建point数组@H_404_5@

CCPointArray * pa=CCPointArray::create(5);@H_404_5@

pa->addControlPoint(ccp(100,10));@H_404_5@

pa->addControlPoint(ccp(200,250));@H_404_5@

pa->addControlPoint(ccp(110,180));@H_404_5@

pa->addControlPoint(ccp(300,100));@H_404_5@

404_5@

//创建一个CCCardinalSplineTo操作@H_404_5@

CCActionInterval * a15=CCCardinalSplineTo::create(5.0f,pa,0);@H_404_5@

sp1->runAction(a15);@H_404_5@

//创建一个CCCardinalSplineBy操作@H_404_5@

CCActionInterval * a16=CCCardinalSplineBy::create(5.0f,242)">sp2->runAction(a16);@H_404_5@

CCPointArray * pa2=CCPointArray::create(5);@H_404_5@

pa2->addControlPoint(ccp(100,242)">pa2->addControlPoint(ccp(200,242)">pa2->addControlPoint(ccp(110,242)">pa2->addControlPoint(ccp(300,80)">//创建一个CCCatmullRomTo操作@H_404_5@

CCActionInterval * a17=CCCatmullRomTo::create(5.0f,pa2);@H_404_5@

sp1->runAction(a17);@H_404_5@

//创建一个CCCatmullRomBy操作@H_404_5@

CCActionInterval * a18=CCCatmullRomBy::create(5.0f,242)">sp2->runAction(a18);@H_404_5@

//创建一个CCFadeIn操作@H_404_5@

CCActionInterval * a19=CCFadeIn::create(5.0f);@H_404_5@

sp1->runAction(a19);@H_404_5@

//创建一个CCFadeOut操作@H_404_5@

CCActionInterval * a20=CCFadeOut::create(5.0f);@H_404_5@

sp2->runAction(a20);@H_404_5@

这里不要和上面的几个sp对象混了,记得把上面的注释掉。@H_404_5@

如果懒得动就去的我博客http://gl.paea.cn直接下载DEMO@H_404_5@

//创建4个CCMoveTo操作,1个CCScaleTo操作和三个精灵plan1,plan2,plan3@H_404_5@

CCSprite * plan1=CCSprite::create("fp.png");@H_404_5@

CCSprite * plan2=CCSprite::create("fp.png");@H_404_5@

CCSprite * plan3=CCSprite::create("fp.png");@H_404_5@

plan1->setPosition(ccp(100,mysize.height/2+100));@H_404_5@

plan2->setPosition(ccp(100,242)">plan3->setPosition(ccp(100,242)">this->addChild(plan1,1,500);@H_404_5@

this->addChild(plan2,501);@H_404_5@

this->addChild(plan3,502);@H_404_5@

CCActionInterval * ac1=CCMoveTo::create(5.0f,242)">CCActionInterval * ac2=CCMoveTo::create(5.0f,ccp(mysize.width,242)">CCActionInterval * ac3=CCMoveTo::create(5.0f,242)">CCActionInterval * ac4=CCMoveTo::create(5.0f,ccp(mysize.width*2,242)">CCActionInterval * ac5=CCScaleTo::create(5.0f,1.5f);@H_404_5@

//创建一个CCEaseBounceIn操作@H_404_5@

CCActionInterval * a21=CCEaseBounceIn::create(ac1);@H_404_5@

plan1->runAction(a21);@H_404_5@

//创建一个CCEaseBounceOut操作@H_404_5@

CCActionInterval * a22=CCEaseBounceOut::create(ac2);@H_404_5@

plan2->runAction(a22);@H_404_5@

//创建一个CCEaseBounceInOut操作@H_404_5@

CCActionInterval * a23=CCEaseBounceInOut::create(ac3);@H_404_5@

plan3->runAction(a23);@H_404_5@

CCActionInterval * a24=CCEaseBounceIn::create(ac1);@H_404_5@

plan1->runAction(a24);@H_404_5@

CCActionInterval * a25=CCEaseBounceOut::create(ac2);@H_404_5@

plan2->runAction(a25);@H_404_5@

CCActionInterval * a26=CCEaseBounceInOut::create(ac3);@H_404_5@

plan3->runAction(a26);@H_404_5@

//创建一个CCEaseBackIn操作@H_404_5@

CCActionInterval * a24=CCEaseBackIn::create(ac1);@H_404_5@

//创建一个CCEaseBackOut操作@H_404_5@

CCActionInterval * a25=CCEaseBackOut::create(ac2);@H_404_5@

//创建一个CCEaseBackInOut操作@H_404_5@

CCActionInterval * a26=CCEaseBackInOut::create(ac3);@H_404_5@

//创建一个CCEaseElasticIn操作@H_404_5@

CCActionInterval * a27=CCEaseElasticIn::create(ac1);@H_404_5@

plan1->runAction(a27);@H_404_5@

//创建一个CCEaseElasticOut操作@H_404_5@

CCActionInterval * a28=CCEaseElasticOut::create(ac2);@H_404_5@

plan2->runAction(a28);@H_404_5@

//创建一个CCEaseElasticInOut操作@H_404_5@

CCActionInterval * a29=CCEaseElasticInOut::create(ac3);@H_404_5@

plan3->runAction(a29);@H_404_5@

//创建一个CCEaseExponentialIn操作@H_404_5@

CCActionInterval * a30=CCEaseExponentialIn::create(ac1);@H_404_5@

plan1->runAction(a30);@H_404_5@

//创建一个CCEaseExponentialOut操作@H_404_5@

CCActionInterval * a31=CCEaseExponentialOut::create(ac2);@H_404_5@

plan2->runAction(a31);@H_404_5@

//创建一个CCEaseExponentialInOut操作@H_404_5@

CCActionInterval * a32=CCEaseExponentialInOut::create(ac3);@H_404_5@

plan3->runAction(a32);@H_404_5@

//创建一个CCEaseSineIn操作@H_404_5@

CCActionInterval * a33=CCEaseSineIn::create(ac1);@H_404_5@

plan1->runAction(a33);@H_404_5@

//创建一个CCEaseSineOut操作@H_404_5@

CCActionInterval * a34=CCEaseSineOut::create(ac2);@H_404_5@

plan2->runAction(a34);@H_404_5@

//创建一个CCEaseSineInOut操作@H_404_5@

CCActionInterval * a35=CCEaseSineInOut::create(ac3);@H_404_5@

plan3->runAction(a35);@H_404_5@

//创建一个CCEaseRateAction操作@H_404_5@

CCActionInterval * a36=CCEaseRateAction::create(ac1,242)">plan1->runAction(a36);@H_404_5@

//创建一个CCSpeed操作@H_404_5@

CCSpeed * a37=CCSpeed::create(ac2,30);@H_404_5@

plan2->runAction(a37);@H_404_5@

//创建一个CCSpawn操作@H_404_5@

CCFiniteTimeAction * a38=CCSpawn::create(ac3,ac5,NULL);@H_404_5@

plan3->runAction(a38);@H_404_5@

//创建一个CCSequence操作@H_404_5@

CCFiniteTimeAction * a39=CCSequence::create(ac1,ac2,242)">plan3->runAction(a39);@H_404_5@

创建一个CCBlink操作@H_404_5@

CCActionInterval * a40=CCBlink::create(1,242)">plan3->runAction(a40);@H_404_5@

//创建一个CCRepeat操作@H_404_5@

CCFiniteTimeAction * a41=CCRepeat::create(a40,242)">plan3->runAction(a41);@H_404_5@

//创建一个CCRepeatForever操作@H_404_5@

CCFiniteTimeAction * a42=CCRepeatForever::create(a40);@H_404_5@

plan3->runAction(a42);@H_404_5@

//创建一个CCDelayTime操作,在顺序执行中延迟哦@H_404_5@

CCActionInterval * a43=CCDelayTime::create(2);@H_404_5@

CCFiniteTimeAction * a433=CCSequence::create(ac1,a43,242)">plan3->runAction(a433);@H_404_5@

//创建一个CCFollow操作@H_404_5@

//CCRectMake(x,y,宽,高)@H_404_5@

//创建背景参照物@H_404_5@

CCSprite * czsp=CCSprite::create("HelloWorld.png");@H_404_5@

czsp->setPosition(ccp(mysize.width/2,242)">this->addChild(czsp,-1);@H_404_5@

plan2->runAction(ac4);@H_404_5@

CCFollow * a44=CCFollow::create(plan2,CCRectMake(0,960,320));@H_404_5@

this->runAction(a44);@H_404_5@

//创建一个CCOrbitCamera操作@H_404_5@

CCActionInterval * a45=CCOrbitCamera::create(5,50,90);@H_404_5@

plan3->runAction(a45);@H_404_5@

//创建一个CCCallFunc操作@H_404_5@

//还要实现回调里的操作,看下面的回调函数funback1@H_404_5@

CCCallFunc * back1=CCCallFunc::create(this,callfunc_selector(Actiondemo::funback1));@H_404_5@

CCFiniteTimeAction * cq1=CCSequence::create(ac1,back1,242)">plan1->runAction(cq1);@H_404_5@

//创建一个CCCallFuncN操作@H_404_5@

CCCallFuncN * back2=CCCallFuncN::create(this,callfuncN_selector(Actiondemo::funback2));@H_404_5@

CCFiniteTimeAction * cq2=CCSequence::create(ac1,back2,242)">plan1->runAction(cq2);@H_404_5@

//创建一个CCCallFuncND操作@H_404_5@

CCCallFuncND * back3=CCCallFuncND::create(this,callfuncND_selector(Actiondemo::funback3),(void *)10);@H_404_5@

CCFiniteTimeAction * cq3=CCSequence::create(ac1,back3,242)">plan1->runAction(cq3);@H_404_5@



3.先实现3个回调函数

这里说一下CCNode。

任何一个能被绘制或者包含能被绘制的东西都是一个CCNode。

最常用的CCNode有:CCScene,CCLayer,CCSprite,CCMenu.

一个CCNode的主要特性包括

1.他们能够容纳别的CCNode节点,比如能addChild,getChildByTag,removeChild 。

2.他们能定期的调度回调函数,比如能schedule,unschedule等。

3.他们能执行动作,比如runAciton,stopAction等。

一些节点能给自己或他们的子几点提供一些额外额功能

所以这里我们回调函数funback2中node就等于plan1,可以直接调用


@H_404_5@

如果用不好就去的我博客@H_404_5@http://gl.paea.cn直接下载DEMO@H_404_5@

void Actiondemo::funback1(){@H_404_5@

CCSprite * sp=(CCSprite *)this->getChildByTag(500);@H_404_5@

CCActionInterval * rote=CCRotateTo::create(5.0f,242)">sp->runAction(rote);@H_404_5@

}@H_404_5@

void Actiondemo::funback2(CCNode * node){@H_404_5@

node->runAction(rote);@H_404_5@

void Actiondemo::funback3(CCNode * node,void * a){@H_404_5@

int num=(int)a;@H_404_5@//这里要引用下指针@H_404_5@

CCActionInterval * rote=CCRotateTo::create(num,242)">原文:http://gl.paea.cn/contents/fdb2fb923944b2e6.html@H_404_5@

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