app.js
- var HelloWorldLayer = cc.Layer.extend({
- sprite: null, ctor: function () {
- //////////////////////////////
- // 1. super init first
- this._super();
- /////////////////////////////
- // 2. add a menu item with "X" image,which is clicked to quit the program
- // you may modify it.
- // ask the window size
- var size = cc.winSize;
- // 加载Cocos Studio资源
- var mainscene = ccs.load(res.MainScene_json);
- this.addChild(mainscene.node);
- var startButton = ccui.helper.seekWidgetByName(mainscene.node,"Button_1");
- startButton.addTouchEventListener(this.onClick,this);
- return true;
- }, onClick: function (sender,type) {
- switch (type) {
- case ccui.Widget.TOUCH_BEGAN:
- break;
- case ccui.Widget.TOUCH_MOVED:
- break;
- case ccui.Widget.TOUCH_ENDED:
- console.log("startButtonOnClick");
- cc.director.runScene(new GameScene);
case ccui. Widget. TOUCH_CANCELED: break ; } }}) ; var HelloWorldScene = cc. Scene. extend({ onEnter: function () { this. _super() ; var layer = new HelloWorldLayer() ; this. addChild(layer) ; }}) ;
- break;