Cocos-JS 加载Cocos Studio文件获取按钮实现

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Cocos Studio添加按钮


app.js

  1. var HelloWorldLayer = cc.Layer.extend({
  2. sprite: null, ctor: function () {
  3. //////////////////////////////
  4. // 1. super init first
  5. this._super();
  6. /////////////////////////////
  7. // 2. add a menu item with "X" image,which is clicked to quit the program
  8. // you may modify it.
  9. // ask the window size
  10. var size = cc.winSize;
  11. // 加载Cocos Studio资源
  12. var mainscene = ccs.load(res.MainScene_json);
  13. this.addChild(mainscene.node);
  14. var startButton = ccui.helper.seekWidgetByName(mainscene.node,"Button_1");
  15. startButton.addTouchEventListener(this.onClick,this);
  16. return true;
  17. }, onClick: function (sender,type) {
  18. switch (type) {
  19. case ccui.Widget.TOUCH_BEGAN:
  20.  
  21. break;
  22. case ccui.Widget.TOUCH_MOVED:
  23.  
  24. break;
  25. case ccui.Widget.TOUCH_ENDED:
  26. console.log("startButtonOnClick");
  27. cc.director.runScene(new GameScene);
  1. break;
case ccui. Widget. TOUCH_CANCELED: break ; } }}) ; var HelloWorldScene = cc. Scene. extend({ onEnter: function () { this. _super() ; var layer = new HelloWorldLayer() ; this. addChild(layer) ; }}) ;

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