5.0-> 6.1没有这样的问题.产生此问题的代码是Cocos2D样板代码,我试图通过注释将其最小化,这是来自App委托的最小代码:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Create the main window window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // CCGLView creation CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds] pixelFormat:kEAGLColorFormatRGB565 depthFormat:0 preserveBackbuffer:NO sharegroup:nil multiSampling:NO numberOfSamples:0]; director_ = (CCDirectorIOS*) [CCDirector sharedDirector]; director_.wantsFullScreenLayout = YES; // Display FSP and SPF [director_ setDisplayStats:YES]; // set FPS at 60 [director_ setAnimationInterval:1.0/60]; // attach the openglView to the director [director_ setView:glView]; [glView setMultipleTouchEnabled:YES]; // 2D projection [director_ setProjection:kCCDirectorProjection2D]; // [director setProjection:kCCDirectorProjection3D]; // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices if( ! [director_ enableRetinaDisplay:YES] ) CCLOG(@"Retina Display Not supported"); // Default texture format for PNG/BMP/TIFF/JPEG/GIF images // It can be RGBA8888,RGBA4444,RGB5_A1,RGB565 // You can change this setting at any time. [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888]; // If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found,it will try with the name without suffix. // On iPad HD : "-ipadhd","-ipad","-hd" // On iPad : "-ipad","-hd" // On iPhone HD: "-hd" CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils]; [sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used [sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd" [sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad" [sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd" // Assume that PVR images have premultiplied alpha [CCTexture2D PVRImagesHavePremultipliedAlpha:YES]; // Create a Navigation Controller with the Director navController_ = [[MyNavigationController alloc] initWithRootViewController:director_]; navController_.navigationBarHidden = YES; // for rotation and other messages [director_ setDelegate:navController_]; // set the Navigation Controller as the root view controller [window_ setRootViewController:navController_]; // make main window visible [window_ makeKeyAndVisible]; return YES; }
我还从directorDidReshapeProjection启动中注释掉了CCDirector以消除我自己的代码.因此,当应用程序启动时,我只在黑屏上看到帧速率.
我从仪器上看到了同样的结果.
不幸的是无法在设备上测试iOS 7,但我不希望模拟器这样做.
更新:
我用以下结果制作了2个Mark Generations.
所有项目都是64字节分配.我不知道他们是什么类型的.值得一提的是,我正在使用最新稳定的Cocos2D 2.1.
更新#2:
调用64字节分配堆栈.
我观察到了相同的行为:iOS 7.0模拟器上的cocos2d 2.1会随着时间的推移增加内存使用量.还有很多,每隔几秒就会增加~1 MB.但是让我们忽略这一点,模拟器不是真正的设备.
在设备上(iOS 7的iPod touch第五代)内存几乎没有增加.在5分钟的时间段内使用标记的代表示生长至多15KB.有时会分配10-15 KB的块,但最终放弃,至少大部分.在5分钟内添加和粘附的内存量约为5 KB.对于不做任何事情或对任何事情做出回应的模板应用程序来说,并不多,但也不是什么.
在设备上添加且从未发布的内存大部分标记为< non-object>就像在模拟器中一样,在它们之间抛出一些CGPath.因此,这可能表明iOS 7上的cocos2d 2.1中可能存在内存管理问题 – 尽管它太小而不会对大多数应用程序产生任何负面影响(每小时泄漏约100 KB).
Sprite Kit和OpenGL应用程序以及在iOS 6模拟器上运行(我无法在iOS 6设备上测试)没有显示任何此类问题,实时字节保持稳定,标记的代数根本没有增长.