macos – 旋转NSImageView的CALayer 90度

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我正在尝试旋转NS ImageView的CALayer.我的问题是anchorPoint默认显示为(0.0,0.0),但我希望它是图像的中心(Apple的文档表明默认值应该是中心(0.5,0.5),但它不在我的系统操作系统上X 10.7),当我修改锚点时,图像中心的原点移动到左下角.

这是我用来旋转图层的代码

CALayer *myLayer = [imageView layer];
CGFloat myRotationAngle = -M_PI_2;

NSNumber *rotationAtStart = [myLayer valueForKeyPath:@"transform.rotation"];
CATransform3D myRotationTransform = CATransform3DRotate(myLayer.transform,myRotationAngle,0.0,1.0);
myLayer.transform = myRotationTransform;        
CABasicAnimation *myAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
myAnimation.duration = 1.0;
myAnimation.fromValue = rotationAtStart;
myAnimation.toValue = [NSNumber numberWithFloat:([rotationAtStart floatValue] + myRotationAngle)];
[myLayer addAnimation:myAnimation forKey:@"transform.rotation"];

myLayer.anchorPoint = CGPointMake(0.5,0.5);
[myLayer addAnimation:myAnimation forKey:@"transform.rotation"];

解决方法

似乎改变某些东西的锚点也会改变它的位置.以下代码段修复了此问题:

CGPoint anchorPoint = CGPointMake(0.5,0.5);
  CGPoint newPoint = CGPointMake(disclosureTriangle.bounds.size.width * anchorPoint.x,disclosureTriangle.bounds.size.height * anchorPoint.y);
  CGPoint oldPoint = CGPointMake(disclosureTriangle.bounds.size.width * disclosureTriangle.layer.anchorPoint.x,disclosureTriangle.bounds.size.height * disclosureTriangle.layer.anchorPoint.y);

  newPoint = CGPointApplyAffineTransform(newPoint,[disclosureTriangle.layer affineTransform]);
  oldPoint = CGPointApplyAffineTransform(oldPoint,[disclosureTriangle.layer affineTransform]);

  CGPoint position = disclosureTriangle.layer.position;

  position.x -= oldPoint.x;
  position.x += newPoint.x;

  position.y -= oldPoint.y;
  position.y += newPoint.y;

  disclosureTriangle.layer.position = position;
  disclosureTriangle.layer.anchorPoint = anchorPoint;

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