我的问题很简单,我很惊讶我找不到任何相关的东西.可能它很容易或完全愚蠢(或者我无法搜索).
正如标题所说,是否可以在已分配的内存上使用std :: vector,因此它不会从start开始分配新元素,而是使用给定的内容.我会想象它像:
T1 *buffer = new T1[some_size]; std::vector<T2> v(buffer,some_size); // <- ofc doesn't work
相反的是非常简单的(可能不漂亮但是)有效:
std::vector<T2> v(some_size); T1 *buffer = &v[0];
存储保证是连续的,因此它与迭代器一样安全.
我的动机很简单.我传递了一些原始的内存数据,即字节,因为我知道他们在其他地方的解释,我想将它们转换回有意义的东西.我可以做一个reinterpret_cast并使用普通的c风格数组,但我更喜欢c设施.
我觉得这应该是安全的,因为我们放弃了对vector的所有权,因为它需要能够重新分配.
解决方法
像这样..标准中的容器通常采用分配器.使用c 11的分配器特性,创建分配器非常容易,因为您不必拥有分配器中的所有成员.但是,如果使用旧版本的C,则需要实现每个成员并进行重新绑定!
对于Pre-C 11,您可以使用以下内容:
#include <iterator> #include <vector> #include <iostream> template<typename T> class PreAllocator { private: T* memory_ptr; std::size_t memory_size; public: typedef std::size_t size_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; typedef T value_type; PreAllocator(T* memory_ptr,std::size_t memory_size) throw() : memory_ptr(memory_ptr),memory_size(memory_size) {}; PreAllocator (const PreAllocator& other) throw() : memory_ptr(other.memory_ptr),memory_size(other.memory_size) {}; template<typename U> PreAllocator (const PreAllocator<U>& other) throw() : memory_ptr(other.memory_ptr),memory_size(other.memory_size) {}; template<typename U> PreAllocator& operator = (const PreAllocator<U>& other) {return *this;} PreAllocator<T>& operator = (const PreAllocator& other) {return *this;} ~PreAllocator() {} pointer address (reference value) const {return &value;} const_pointer address (const_reference value) const {return &value;} pointer allocate (size_type n,const void* hint = 0) {return memory_ptr;} void deallocate (T* ptr,size_type n) {} void construct (pointer ptr,const T& val) {new (ptr) T (val);} template<typename U> void destroy (U* ptr) {ptr->~U();} void destroy (pointer ptr) {ptr->~T();} size_type max_size() const {return memory_size;} template<typename U> struct rebind { typedef PreAllocator<U> other; }; }; int main() { int my_arr[100] = {0}; std::vector<int,PreAllocator<int> > my_vec(PreAllocator<int>(&my_arr[0],100)); my_vec.push_back(1024); std::cout<<"My_Vec[0]: "<<my_vec[0]<<"\n"; std::cout<<"My_Arr[0]: "<<my_arr[0]<<"\n"; int* my_heap_ptr = new int[100](); std::vector<int,PreAllocator<int> > my_heap_vec(PreAllocator<int>(&my_heap_ptr[0],100)); my_heap_vec.push_back(1024); std::cout<<"My_Heap_Vec[0]: "<<my_heap_vec[0]<<"\n"; std::cout<<"My_Heap_Ptr[0]: "<<my_heap_ptr[0]<<"\n"; delete[] my_heap_ptr; my_heap_ptr = NULL; }
对于C 11,您可以使用以下内容:
#include <cstdint> #include <iterator> #include <vector> #include <iostream> template <typename T> class PreAllocator { private: T* memory_ptr; std::size_t memory_size; public: typedef std::size_t size_type; typedef T* pointer; typedef T value_type; PreAllocator(T* memory_ptr,std::size_t memory_size) : memory_ptr(memory_ptr),memory_size(memory_size) {} PreAllocator(const PreAllocator& other) throw() : memory_ptr(other.memory_ptr),memory_size(other.memory_size) {}; template<typename U> PreAllocator(const PreAllocator<U>& other) throw() : memory_ptr(other.memory_ptr),memory_size(other.memory_size) {}; template<typename U> PreAllocator& operator = (const PreAllocator<U>& other) { return *this; } PreAllocator<T>& operator = (const PreAllocator& other) { return *this; } ~PreAllocator() {} pointer allocate(size_type n,const void* hint = 0) {return memory_ptr;} void deallocate(T* ptr,size_type n) {} size_type max_size() const {return memory_size;} }; int main() { int my_arr[100] = {0}; std::vector<int,PreAllocator<int>> my_vec(0,PreAllocator<int>(&my_arr[0],PreAllocator<int>> my_heap_vec(0,PreAllocator<int>(&my_heap_ptr[0],100)); my_heap_vec.push_back(1024); std::cout<<"My_Heap_Vec[0]: "<<my_heap_vec[0]<<"\n"; std::cout<<"My_Heap_Ptr[0]: "<<my_heap_ptr[0]<<"\n"; delete[] my_heap_ptr; my_heap_ptr = nullptr; }
注意两个分配器之间的区别!这将适用于堆缓冲区/数组和堆栈缓冲区/数组.它也适用于大多数容器.使用Pre-C 11版本更安全,因为它将向后兼容并使用更多容器(即:std :: List).
您可以将分配器放在标题中,并在任何项目中尽可能多地使用它.如果要使用SharedMemory或已分配的任何缓冲区,这是很好的.
警告:
不要同时为多个容器使用相同的缓冲区!缓冲区可以重复使用,但只要确保没有两个容器同时使用它.
例:
int my_arr[100] = {0}; std::vector<int,100)); std::vector<int,PreAllocator<int> > my_vec2(PreAllocator<int>(&my_arr[0],100)); my_vec.push_back(1024); my_vec2.push_back(2048); std::cout<<"My_Vec[0]: "<<my_vec[0]<<"\n"; std::cout<<"My_Arr[0]: "<<my_arr[0]<<"\n";
以上的输出是2048!为什么?因为最后一个向量覆盖了第一个向量的值,因为它们共享相同的缓冲区.