这是我的服务器程序.
/* server.c */ #include <stdio.h> #include <string.h> #include <unistd.h> #include <sys/socket.h> #include <arpa/inet.h> #include <netdb.h> int main() { int sockfd; int ret; int yes = 1; struct addrinfo hints,*ai; memset(&hints,sizeof hints); hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; if ((ret = getaddrinfo(NULL,"8000",&hints,&ai)) == -1) { fprintf(stderr,"getaddrinfo: %s\n",gai_strerror(ret)); return 1; } sockfd = socket(ai->ai_family,ai->ai_socktype,ai->ai_protocol); if (sockfd == -1) { perror("server: socket"); return 1; } if (setsockopt(sockfd,SOL_SOCKET,SO_REUSEADDR,&yes,sizeof yes) == -1) { perror("server: setsockopt"); close(sockfd); return 1; } if (bind(sockfd,ai->ai_addr,ai->ai_addrlen) == -1) { perror("server: bind"); close(sockfd); return 1; } freeaddrinfo(ai); if (listen(sockfd,2) == -1) { perror("server: listen"); close(sockfd); return 1; } printf("server: listening ...\n"); printf("server: sleep() to allow multiple clients to connect ...\n"); sleep(10); printf("server: accepting ...\n"); while (1) { int connfd; struct sockaddr_storage client_addr; socklen_t client_addrlen = sizeof client_addr; char buffer[1024]; int bytes; connfd = accept(sockfd,(struct sockaddr *) &client_addr,&client_addrlen); if (connfd == -1) { perror("server: accept"); continue; } if ((bytes = recv(connfd,buffer,sizeof buffer,0)) == -1) { perror("server: recv"); continue; } printf("server: recv: %.*s\n",(int) bytes,buffer); close(connfd); } return 0; }
这是我的客户端程序.
/* client.c */ #include <stdio.h> #include <string.h> #include <unistd.h> #include <sys/socket.h> #include <arpa/inet.h> #include <netdb.h> int main(int argc,char **argv) { int sockfd; int ret; struct addrinfo hints,*ai; if (argc != 2) { fprintf(stderr,"usage: %s MSG\n",argv[0]); return 1; } memset(&hints,sizeof hints); hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; if ((ret = getaddrinfo(NULL,"client: getaddrinfo: %s\n",ai->ai_protocol); if (sockfd == -1) { perror("client: socket"); return 1; } if (connect(sockfd,ai->ai_addrlen) == -1) { perror("client: connect"); close(sockfd); return -1; } printf("client: connected\n"); if (send(sockfd,argv[1],strlen(argv[1]),0) == -1) { perror("client: send"); close(sockfd); return -1; } printf("client: send: %s\n",argv[1]); freeaddrinfo(ai); close(sockfd); return 0; }
我用以下脚本编译并运行这些程序.
# run.sh gcc -std=c99 -Wall -Wextra -Wpedantic -D_DEFAULT_SOURCE server.c -o server gcc -std=c99 -Wall -Wextra -Wpedantic -D_DEFAULT_SOURCE client.c -o client ./server & sleep 1 ./client hello1 & sleep 1 ./client hello2 & sleep 1 ./client hello3 & sleep 1 ./client hello4 & sleep 1 ./client hello5 & sleep 5 pkill server
当我运行上面的脚本,我得到这个输出.
$sh run.sh server: listening ... server: sleep() to allow multiple clients to connect ... client: connected client: send: hello1 client: connected client: send: hello2 client: connected client: send: hello3 client: connected client: send: hello4 client: connected client: send: hello5 server: accepting ... server: recv: hello1 server: recv: hello2 server: recv: hello3
输出显示当服务器在listen()和accept()之间休眠时,所有五个客户端都可以成功地将()和send()连接到服务器.但是,服务器只能接受()和recv()三个客户端.
我不明白以下内容.
>服务器程序调用listen()与backlog参数为2.为什么所有五个客户端成功连接() – 然后?我期望只有2个connect()成功.
>为什么服务器能够从3个客户端而不是2接受()和recv()?
解决方法
The server program invokes listen() with the backlog parameter as 2.
Why did all five clients succeed in connect()-ing then?
backlog参数只是listen()的一个提示.从POSIX doc:
The backlog argument provides a hint to the implementation which the implementation shall use to limit the number of outstanding connections in the socket’s listen queue. Implementations may impose a limit on backlog and silently reduce the specified value. Normally,a larger backlog argument value shall result in a larger or equal length of the listen queue. Implementations shall support values of backlog up to SOMAXCONN,defined in .