为什么一个服务器有listen(sockfd,2)调用能够接受3个连接?

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我正在尝试了解int中的backlog参数(int sockfd,int backlog);影响如何处理新的连接.

这是我的服务器程序.

/* server.c */
#include <stdio.h>
#include <string.h>
#include <unistd.h>

#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>

int main()
{
    int sockfd;
    int ret;
    int yes = 1;

    struct addrinfo hints,*ai;

    memset(&hints,sizeof hints);
    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_flags = AI_PASSIVE;

    if ((ret = getaddrinfo(NULL,"8000",&hints,&ai)) == -1) {
        fprintf(stderr,"getaddrinfo: %s\n",gai_strerror(ret));
        return 1;
    }

    sockfd = socket(ai->ai_family,ai->ai_socktype,ai->ai_protocol);
    if (sockfd == -1) {
        perror("server: socket");
        return 1;
    }

    if (setsockopt(sockfd,SOL_SOCKET,SO_REUSEADDR,&yes,sizeof yes) == -1) {
        perror("server: setsockopt");
        close(sockfd);
        return 1;
    }

    if (bind(sockfd,ai->ai_addr,ai->ai_addrlen) == -1) {
        perror("server: bind");
        close(sockfd);
        return 1;
    }

    freeaddrinfo(ai);

    if (listen(sockfd,2) == -1) {
        perror("server: listen");
        close(sockfd);
        return 1;
    }

    printf("server: listening ...\n");
    printf("server: sleep() to allow multiple clients to connect ...\n");
    sleep(10);

    printf("server: accepting ...\n");
    while (1) {
        int connfd;
        struct sockaddr_storage client_addr;
        socklen_t client_addrlen = sizeof client_addr;
        char buffer[1024];
        int bytes;

        connfd = accept(sockfd,(struct sockaddr *) &client_addr,&client_addrlen);
        if (connfd == -1) {
            perror("server: accept");
            continue;
        }

        if ((bytes = recv(connfd,buffer,sizeof buffer,0)) == -1) {
            perror("server: recv");
            continue;
        }

        printf("server: recv: %.*s\n",(int) bytes,buffer);
        close(connfd);
    }

    return 0;
}

这是我的客户端程序.

/* client.c */
#include <stdio.h>
#include <string.h>
#include <unistd.h>

#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>

int main(int argc,char **argv)
{
    int sockfd;
    int ret;
    struct addrinfo hints,*ai;

    if (argc != 2) {
        fprintf(stderr,"usage: %s MSG\n",argv[0]);
        return 1;
    }

    memset(&hints,sizeof hints);
    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_STREAM;

    if ((ret = getaddrinfo(NULL,"client: getaddrinfo: %s\n",ai->ai_protocol);
    if (sockfd == -1) {
        perror("client: socket");
        return 1;
    }

    if (connect(sockfd,ai->ai_addrlen) == -1) {
        perror("client: connect");
        close(sockfd);
        return -1;
    }

    printf("client: connected\n");

    if (send(sockfd,argv[1],strlen(argv[1]),0) == -1) {
        perror("client: send");
        close(sockfd);
        return -1;
    }

    printf("client: send: %s\n",argv[1]);

    freeaddrinfo(ai);
    close(sockfd);

    return 0;
}

我用以下脚本编译并运行这些程序.

# run.sh
gcc -std=c99 -Wall -Wextra -Wpedantic -D_DEFAULT_SOURCE server.c -o server
gcc -std=c99 -Wall -Wextra -Wpedantic -D_DEFAULT_SOURCE client.c -o client 
./server &
sleep 1
./client hello1 &
sleep 1
./client hello2 &
sleep 1
./client hello3 &
sleep 1
./client hello4 &
sleep 1
./client hello5 &
sleep 5
pkill server

当我运行上面的脚本,我得到这个输出.

$sh run.sh 
server: listening ...
server: sleep() to allow multiple clients to connect ...
client: connected
client: send: hello1
client: connected
client: send: hello2
client: connected
client: send: hello3
client: connected
client: send: hello4
client: connected
client: send: hello5
server: accepting ...
server: recv: hello1
server: recv: hello2
server: recv: hello3

输出显示当服务器在listen()和accept()之间休眠时,所有五个客户端都可以成功地将()和send()连接到服务器.但是,服务器只能接受()和recv()三个客户端.

我不明白以下内容.

>服务器程序调用listen()与backlog参数为2.为什么所有五个客户端成功连接() – 然后?我期望只有2个connect()成功.
>为什么服务器能够从3个客户端而不是2接受()和recv()?

解决方法

The server program invokes listen() with the backlog parameter as 2.
Why did all five clients succeed in connect()-ing then?

backlog参数只是listen()的一个提示.从POSIX doc

The backlog argument provides a hint to the implementation which the implementation shall use to limit the number of outstanding connections in the socket’s listen queue. Implementations may impose a limit on backlog and silently reduce the specified value. Normally,a larger backlog argument value shall result in a larger or equal length of the listen queue. Implementations shall support values of backlog up to SOMAXCONN,defined in .

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