在C / OpenGL中加载tga / bmp文件

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我正在加载一个tga / bmp文件.这工作正常,但最终结果如下所示:

我想要加载的图像如下所示:

我使用的一些代码

GLuint texture;
const char* filename = "/Users/Admin/Documents/Visual Studio 2013/Projects/OpenGL/OpenGL/image.tga";

unsigned char* data;
data = (unsigned char *) malloc(128 * 128 * 3);
FILE* f;
fopen_s(&f,filename,"rb");
fread(data,128 * 128 * 3,1,f);

glGenTextures(1,&texture);
glBindTexture(GL_TEXTURE_2D,texture);

glTexImage2D(GL_TEXTURE_2D,GL_RGB,128,GL_UNSIGNED_BYTE,data);

有人有什么想法我在做错什么?

解决方法

您可以使用这些加载位图和tga文件
#include <vector>
#include <fstream>

#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#endif


#ifdef _WIN32
#include <GL/gl.h>
#include <GL/glu.h>
#endif


typedef union PixelInfo
{
    std::uint32_t Colour;
    struct
    {
        std::uint8_t B,G,R,A;
    };
} *PPixelInfo;


class BMP
{
private:
    std::uint32_t width,height;
    std::uint16_t BitsPerPixel;
    std::vector<std::uint8_t> Pixels;

public:
    BMP(const char* FilePath);
    std::vector<std::uint8_t> GetPixels() const {return this->Pixels;}
    std::uint32_t GetWidth() const {return this->width;}
    std::uint32_t GetHeight() const {return this->height;}
    bool HasAlphaChannel() {return BitsPerPixel == 32;}
};

BMP::BMP(const char* FilePath)
{
    std::fstream hFile(FilePath,std::ios::in | std::ios::binary);
    if (!hFile.is_open()) throw std::invalid_argument("Error: File Not Found.");

    hFile.seekg(0,std::ios::end);
    std::size_t Length = hFile.tellg();
    hFile.seekg(0,std::ios::beg);
    std::vector<std::uint8_t> FileInfo(Length);
    hFile.read(reinterpret_cast<char*>(FileInfo.data()),54);

    if(FileInfo[0] != 'B' && FileInfo[1] != 'M')
    {
        hFile.close();
        throw std::invalid_argument("Error: Invalid File Format. Bitmap required.");
    }

    if (FileInfo[28] != 24 && FileInfo[28] != 32)
    {
        hFile.close();
        throw std::invalid_argument("Error: Invalid File Format. 24 or 32 bit Image required.");
    }

    BitsPerPixel = FileInfo[28];
    width = FileInfo[18] + (FileInfo[19] << 8);
    height = FileInfo[22] + (FileInfo[23] << 8);
    std::uint32_t PixelsOffset = FileInfo[10] + (FileInfo[11] << 8);
    std::uint32_t size = ((width * BitsPerPixel + 31) / 32) * 4 * height;
    Pixels.resize(size);

    hFile.seekg (PixelsOffset,std::ios::beg);
    hFile.read(reinterpret_cast<char*>(Pixels.data()),size);
    hFile.close();
}

int main()
{
    BMP info = BMP("C:/Users/....../Desktop/SomeBmp.bmp");

    GLuint texture = 0;
    glGenTextures(1,&texture);
    glBindTexture(GL_TEXTURE_2D,texture);
    glTexImage2D(GL_TEXTURE_2D,info.HasAlphaChannel() ? GL_RGBA : GL_RGB,info.GetWidth(),info.HasAlphaChannel() ? GL_BGRA : GL_BGR,info.GetPixels().data());
}

TGA的:

#include <vector>
#include <fstream>

#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#endif


#ifdef _WIN32
#include <GL/gl.h>
#include <GL/glu.h>
#endif

typedef union PixelInfo
{
    std::uint32_t Colour;
    struct
    {
        std::uint8_t R,B,A;
    };
} *PPixelInfo;

class Tga
{
private:
    std::vector<std::uint8_t> Pixels;
    bool ImageCompressed;
    std::uint32_t width,height,size,BitsPerPixel;

public:
    Tga(const char* FilePath);
    std::vector<std::uint8_t> GetPixels() {return this->Pixels;}
    std::uint32_t GetWidth() const {return this->width;}
    std::uint32_t GetHeight() const {return this->height;}
    bool HasAlphaChannel() {return BitsPerPixel == 32;}
};

Tga::Tga(const char* FilePath)
{
    std::fstream hFile(FilePath,std::ios::in | std::ios::binary);
    if (!hFile.is_open()){throw std::invalid_argument("File Not Found.");}

    std::uint8_t Header[18] = {0};
    std::vector<std::uint8_t> ImageData;
    static std::uint8_t DeCompressed[12] = {0x0,0x0,0x2,0x0};
    static std::uint8_t IsCompressed[12] = {0x0,0xA,0x0};

    hFile.read(reinterpret_cast<char*>(&Header),sizeof(Header));

    if (!std::memcmp(DeCompressed,&Header,sizeof(DeCompressed)))
    {
        BitsPerPixel = Header[16];
        width  = Header[13] * 256 + Header[12];
        height = Header[15] * 256 + Header[14];
        size  = ((width * BitsPerPixel + 31) / 32) * 4 * height;

        if ((BitsPerPixel != 24) && (BitsPerPixel != 32))
        {
            hFile.close();
            throw std::invalid_argument("Invalid File Format. required: 24 or 32 Bit Image.");
        }

        ImageData.resize(size);
        ImageCompressed = false;
        hFile.read(reinterpret_cast<char*>(ImageData.data()),size);
    }
    else if (!std::memcmp(IsCompressed,sizeof(IsCompressed)))
    {
        BitsPerPixel = Header[16];
        width  = Header[13] * 256 + Header[12];
        height = Header[15] * 256 + Header[14];
        size  = ((width * BitsPerPixel + 31) / 32) * 4 * height;

        if ((BitsPerPixel != 24) && (BitsPerPixel != 32))
        {
            hFile.close();
            throw std::invalid_argument("Invalid File Format. required: 24 or 32 Bit Image.");
        }

        PixelInfo Pixel = {0};
        int CurrentByte = 0;
        std::size_t CurrentPixel = 0;
        ImageCompressed = true;
        std::uint8_t ChunkHeader = {0};
        int BytesPerPixel = (BitsPerPixel / 8);
        ImageData.resize(width * height * sizeof(PixelInfo));

        do
        {
            hFile.read(reinterpret_cast<char*>(&ChunkHeader),sizeof(ChunkHeader));

            if(ChunkHeader < 128)
            {
                ++ChunkHeader;
                for(int I = 0; I < ChunkHeader; ++I,++CurrentPixel)
                {
                    hFile.read(reinterpret_cast<char*>(&Pixel),BytesPerPixel);

                    ImageData[CurrentByte++] = Pixel.B;
                    ImageData[CurrentByte++] = Pixel.G;
                    ImageData[CurrentByte++] = Pixel.R;
                    if (BitsPerPixel > 24) ImageData[CurrentByte++] = Pixel.A;
                }
            }
            else
            {
                ChunkHeader -= 127;
                hFile.read(reinterpret_cast<char*>(&Pixel),BytesPerPixel);

                for(int I = 0; I < ChunkHeader; ++I,++CurrentPixel)
                {
                    ImageData[CurrentByte++] = Pixel.B;
                    ImageData[CurrentByte++] = Pixel.G;
                    ImageData[CurrentByte++] = Pixel.R;
                    if (BitsPerPixel > 24) ImageData[CurrentByte++] = Pixel.A;
                }
            }
        } while(CurrentPixel < (width * height));
    }
    else
    {
        hFile.close();
        throw std::invalid_argument("Invalid File Format. required: 24 or 32 Bit TGA File.");
    }

    hFile.close();
    this->Pixels = ImageData;
}


int main()
{
    Tga info = Tga("C:/Users/...../Desktop/SomeTGA.tga");

    GLuint texture = 0;
    glGenTextures(1,info.GetPixels().data());

}
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