#include <iostream> #include <tree> using namespace std; int main() { tree<int> myTree; tree<int>::iterator i = myTree.root(); *i = 42; tree<int>::iterator j = i.add_child(); *j = 777; j = j.parent(); if (i == myTree.root() && i == j) cout << "i and j are both pointing to the root\n"; return 0; }
谢谢你,tree.hh似乎正是我想要的.
If this is for gaining the benefit of
a data-structure holding arbitrary
index types,optimized for searching
and good at insertion then consider
using a map.A map is an associative container that
has performance guarantees identical
to those of a tree: logarithmic
searching,logarithmic insertion,
logarithmic deletion,linear space.
Internally they are often implemented
as red-black trees,although that is
not a guarantee. Still,as an STL user
all you should care about is the
performance guarantees of the STL
algorithms and data-structures.
Whether they’re implemented as trees
or little green men shouldn’t matter
to you.
我不确定地图是否是我需要的,但感谢您的信息.我会记得尽可能使用地图而不是实现树.
解决方法
不同.
int main(int,char **) { tree<string> tr; tree<string>::iterator top,one,two,loc,banana; top=tr.begin(); one=tr.insert(top,"one"); two=tr.append_child(one,"two"); tr.append_child(two,"apple"); banana=tr.append_child(two,"banana"); tr.append_child(banana,"cherry"); tr.append_child(two,"peach"); tr.append_child(one,"three"); loc=find(tr.begin(),tr.end(),"two"); if(loc!=tr.end()) { tree<string>::sibling_iterator sib=tr.begin(loc); while(sib!=tr.end(loc)) { cout << (*sib) << endl; ++sib; } cout << endl; tree<string>::iterator sib2=tr.begin(loc); tree<string>::iterator end2=tr.end(loc); while(sib2!=end2) { for(int i=0; i<tr.depth(sib2)-2; ++i) cout << " "; cout << (*sib2) << endl; ++sib2; } } }
现在有什么不同?在实施时,您的实施更简单
将节点附加到树.
虽然你的版本简单易懂,但是这个lib的开发者可能想要在不浏览树的情况下访问一些信息,例如树的大小.
我还假设他不希望出于性能原因将根存储在所有节点上.因此,如果你想按照自己的方式实现它,我建议你保留大部分逻辑并将链接添加到迭代器中的父树,并重写一点.