something about Equi-angular Cubemap

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There are two different projections one can use for a cubemap:

  1. A planar projection of a rectangular frustum for each side (this is what you get from a GL renderer and what is assumed bysamplerCube).
  2. An equiangular projection (in this case,every texel represents the same area on a sphere).
两种生成天空盒的方式

1 矩形平面的平面投影
2 等角方块投影

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