本文实例为大家分享了Android实现五子棋小游戏的具体代码,供大家参考,具体内容如下
配图:
代码:
package com.example.fiveson; import java.util.LinkedList; import java.util.List; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; public class FiveSon extends View { public FiveSon(Context context) { super(context); // TODO Auto-generated constructor stub init(context,null); } public FiveSon(Context context,AttributeSet attrs) { super(context,attrs); // TODO Auto-generated constructor stub init(context,attrs); } public FiveSon(Context context,AttributeSet attrs,int defStyleAttr) { super(context,attrs,defStyleAttr); // TODO Auto-generated constructor stub init(context,attrs); } private Paint paint = new Paint(); private Paint circlePaint = new Paint(); // 旗子: 信息 代表 第几行 第几列? private List<int[]> chesses = new LinkedList<int[]>(); private void init(Context context,AttributeSet attrs) { chesses.add(new int[]{3,5}); chesses.add(new int[]{3,6}); } int spacing = 100; @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); int width = getWidth(); int height = getHeight(); //1 绘制 X 坐标 int num = width / spacing; paint.setColor(Color.BLACK); for(int i=0;i<=num;i++) { canvas.drawLine(spacing*i,spacing*i,height,paint); } num = height/spacing; for(int i=0;i<=num;i++) { canvas.drawLine(0,width,paint); } //2 绘制Y 坐标 //3 绘制 旗子 if(!chesses.isEmpty()) { int count = chesses.size(); for(int i=0;i<count;i++) { // 行列 信息 int[] location = chesses.get(i); int rawX = location[1] * spacing; int rawY = location[0] * spacing; if(i%2==0) { circlePaint.setColor(Color.BLACK); }else { circlePaint.setColor(Color.GREEN); } canvas.drawCircle(rawX,rawY,20,circlePaint); } } } /** * 全然自己定义空间: * * 处理你恶不处理时间爱你的方法: * onTouchEvent() * onKeyEvent() * * 当然 也能够通过 * setOnTouchListener() * setOnKeyListener(); * * 外部操作: * setOnTouchListener(OnTouchListener l) * setOnKeyListener(OnKeyListener l) * * * * */ @Override public boolean onTouchEvent(MotionEvent event) { boolean isComsumed = false; int action = event.getAction(); if(action == MotionEvent.ACTION_DOWN) { // 分析点击的坐标 来推断 点击的 行数和 列数 int ex = (int)event.getX(); int ey = (int)event.getY(); int colNum = (int)(ex / spacing); int rowNum = (int)(ey / spacing); int colcc = ex % spacing; int rowcc = ey % spacing; if(colcc>=(spacing/2)) { colcc++; } if(rowcc>=(spacing/2)) { rowcc++; } // 推断什么时候add int len = chesses.size(); if(len>0) { boolean has = false; for(int i = len-1;i>=0;i--) { int[] chs = chesses.get(i); if(rowNum == chs[0] && colNum == chs[1]) { has = true; break; } } if(!has) { chesses.add(new int[]{rowNum,colNum}); invalidate(); } }else { chesses.add(new int[]{rowNum,colNum}); invalidate(); } isComsumed = true; }else { isComsumed = super.onTouchEvent(event); } return super.onTouchEvent(event); } }