好久没有写博客了,趁着年末,总结了下最近一年所遇到的一些技术问题,还有一些自定义控件,比如倒计时功能
首先倒计时的实现方式
1.Handler
2.Timer
3.RxJava
4.ValueAnimator
5.其他
这些方式中,我选择了ValueAnimator,主要是它的API比较友好,不需要我们去封装太多东西,具体的使用方式我就不单独写了,下面的代码都有备注
项目图片
代码实现:
package com.example.countdownview; import android.animation.Animator; import android.animation.AnimatorListenerAdapter; import android.animation.ValueAnimator; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.util.AttributeSet; import android.view.View; import android.view.animation.LinearInterpolator; public class CountDownView extends View { //圆轮颜色 private int mRingColor; //圆轮宽度 private float mRingWidth; //宽度 private int mWidth; //高度 private int mHeight; private Paint mPaint; //圆环的矩形区域 private RectF mRectF; // private int mCountdownTime; private float mCurrentProgress; private OnCountDownFinishListener mListener; ValueAnimator valueAnimator; public CountDownView(Context context) { this(context,null); } public CountDownView(Context context,AttributeSet attrs) { this(context,attrs,0); } public CountDownView(Context context,AttributeSet attrs,int defStyleAttr) { super(context,defStyleAttr); TypedArray a = context.obtainStyledAttributes(attrs,R.styleable.CountDownView); mRingColor = a.getColor(R.styleable.CountDownView_ringColor,Color.RED); mCountdownTime = a.getInteger(R.styleable.CountDownView_countdownTime,10); mRingWidth=a.getDimension(R.styleable.CountDownView_ringWidth,2); a.recycle(); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); /** *圆环 */ //颜色 mPaint.setColor(mRingColor); //空心 mPaint.setStyle(Paint.Style.STROKE); mPaint.setAntiAlias(true); // 消除锯齿 //宽度 mPaint.setStrokeWidth(mRingWidth); } public void setCountdownTime(int mCountdownTime) { this.mCountdownTime = mCountdownTime; } @Override protected void onLayout(boolean changed,int left,int top,int right,int bottom) { super.onLayout(changed,left,top,right,bottom); mWidth = getMeasuredWidth(); mHeight = getMeasuredHeight(); mRectF = new RectF(0 + mRingWidth / 2,0 + mRingWidth / 2,mWidth - mRingWidth / 2,mHeight - mRingWidth / 2); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawArc(mRectF,-90,mCurrentProgress,false,mPaint); } private ValueAnimator getValA(long countdownTime) { ValueAnimator valueAnimator = ValueAnimator.ofFloat(0,100); valueAnimator.setDuration(countdownTime); valueAnimator.setInterpolator(new LinearInterpolator()); valueAnimator.setRepeatCount(0); return valueAnimator; } /** * 开始倒计时 */ public void startCountDown() { setClickable(false); valueAnimator = getValA(mCountdownTime * 1000); //状态更新监听 valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float i = Float.valueOf(String.valueOf(animation.getAnimatedValue())); mCurrentProgress = (int) (360 * (i / 100f)); invalidate(); } }); valueAnimator.start(); //状态变化结束监听 valueAnimator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); //倒计时结束回调 if (mListener != null) { mListener.countDownFinished(); } setClickable(true); } }); } /** * 恢复 */ public void resumeCountDown(){ if (valueAnimator!=null){ valueAnimator.resume(); } } /** * 暂停 */ public void pauseCountDown(){ if (valueAnimator!=null){ valueAnimator.pause(); } } /** * 停止倒计时 */ public void stopCountDown(){ if (valueAnimator!=null){ valueAnimator.cancel(); } } public void setCountDownFinishListener(OnCountDownFinishListener mListener) { this.mListener = mListener; } public interface OnCountDownFinishListener { void countDownFinished(); } }
总结
以上所述是小编给大家介绍的Android倒计时功能的实现代码,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对我们网站的支持!
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