我有一个sprite循环补间,就像一个空闲动画.我想为它添加另一个补间,所以它们同时播放. (例如,如果我的第一个补间移动它,我的第二个补间移动它,我希望它向上和向右移动.)
但每当我玩第二个补间时,它似乎完全覆盖了第一个补间.
我究竟做错了什么?
这是我的代码:
Tween.to(sprTurtle,SpriteAccessor.POS_XY,0.4f)
.waypoint(posTurtle[0] + (20 * density),posTurtle[1] + (20 * density))
.target(posTurtle[0] + (30 * density),posTurtle[1])
.ease(Quad.INOUT)
.path(TweenPaths.catmullRom)
.repeatYoyo(Tween.INFINITY,0)
.delay(0.1f)
.start(tweenManager);
Tween.to(sprTurtle,1f)
.target(50,50)
.repeat(Tween.INFINITY,0)
.start(tweenManager);
最佳答案
此代码将使cont2中的图像成为ViewContainer,从而首先从(0,100)移动到(100,100).
原文链接:https://www.f2er.com/android/430819.html Timeline.createSequence()
.push(Tween.set(cont2,ViewContainerAccessor.POSITION_XY))
.push(Tween.to(cont2,ViewContainerAccessor.POSITION_XY,0.5f).target(0,100))
.push(Tween.to(cont2,0.5f).target(100,100))
.start(tweenManager);
在我的代码中,图像首先下降,然后向右.
也许在你的代码中应该是这样的
Timeline.createSequence()
.push(Tween.to(sprTurtle,0.4f)
.waypoint(posTurtle[0] + (20 * density),posTurtle[1] + (20 * density))
.target(posTurtle[0] + (30 * density),posTurtle[1])
.ease(Quad.INOUT)
.path(TweenPaths.catmullRom)
.repeatYoyo(Tween.INFINITY,0)
.delay(0.1f))
.push(Tween.to(sprTurtle,1f)
.target(50,50)
.repeat(Tween.INFINITY,0))
.start(tweenManager);
如果您确实希望同时移动两个图像,则必须创建两个ViewContainer,以便它们可以同时移动.
在official demo apk的MainActivity.java中,您可以看到以下代码.我添加了LinearLayout genueHamster2和VieewContainer cont2来同时移动两个图像.
private LinearLayout genueHamster;
private LinearLayout genueHamster2; // I add another LinearLayout so we could have
// two images at the same time.
@Override public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//Setup it
// a linearlayout in activity_main.xml
genueHamster = (LinearLayout) findViewById(R.id.main_cont);
// add for second image
genueHamster2 = (LinearLayout) findViewById(R.id.main_cont_2);
setTweenEngine();
}
public void startAnimation(View v) {
// Create object which we will animate
ViewContainer cont = new ViewContainer();
// Add a new container for the second image.
ViewContainer cont2 = new ViewContainer();
// pass our real container
cont.view = genueHamster;
// put it into the second container
cont2.view = genueHamster2;
// /start animations
// Now you can have two images moving at the same time.
Tween.to(cont,0.5f)
.target(500,0).ease(Bounce.OUT).delay(1.0f)
.start(tweenManager);
Tween.to(cont2,0.5f)
.target(0,500)
.ease(Bounce.OUT)
.delay(1.0f)
.repeatYoyo(2,0.5f)
.start(tweenManager);
}