我已经尝试了几种解决方案来绘制圆圈以生成坐标.
它不起作用,但我不知道fillCircle方法有什么问题?我怎样才能更换它?
它不起作用,但我不知道fillCircle方法有什么问题?我怎样才能更换它?
信息:
FilledCircle cannot be resolved or is not a field
码:
package com.example.game; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; public class MainClass extends ApplicationAdapter { SpriteBatch batch; OrthographicCamera camera; ShapeRenderer shapeRenderer; private Sprite sprite; @Override public void create () { shapeRenderer = new ShapeRenderer(); batch = new SpriteBatch(); } @Override public void render () { Gdx.gl.glClearColor(1,1,1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA,GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.gl.glDisable(GL20.GL_BLEND); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(sprite,200,64,64); shapeRenderer.begin(ShapeType.FilledCircle); shapeRenderer.filledCircle(50,50,32); shapeRenderer.setColor(Color.BLACK); shapeRenderer.end(); batch.end(); } }
解决方法
方法begin(ShapeRenderer.ShapeType类型)接受ShapeType.有3
Shapetypes:填充,线和点.没有像你使用的FilledCircle(这是错误消息对你说的).
所以,你应该使用shapeRenderer.begin(ShapeType.Filled);
另外,还没有fillCircle()方法.尝试shapeRenderer.circle(50,32);.
编辑:
这是你的代码没有一些错误.你需要了解它并完成一些部分,复制粘贴不会这样做.
@Override public void create () { shapeRenderer = new ShapeRenderer(); batch = new SpriteBatch(); camera = new OrthographicCamera(300,480); //FILL THE VALUES HERE sprite = new Sprite(new Texture(Gdx.files.internal("badlogic.jpg"))); //FILL THE VALUES HERE sprite.setBounds(200,64); } @Override public void render () { Gdx.gl.glClearColor(1,GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.gl.glDisable(GL20.GL_BLEND); batch.setProjectionMatrix(camera.combined); batch.begin(); sprite.draw(batch); batch.end(); shapeRenderer.setColor(Color.BLACK); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.circle(50,32); shapeRenderer.end(); }