android – TextureView中的抗锯齿

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我尝试使用SurfaceView和TextureView播放相同的视频,并注意到使用TextureView渲染的图像比使用SurfaceView更具别名(更不“平滑”).

这是什么原因?有没有办法配置TextureView的渲染看起来更好?

TextureView的用法如下:

TextureView textureView = new TextureView(this);
    textureView.setSurfaceTextureListener(new SurfaceTextureListener() {

        @Override
        public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture,int width,int height) {
            Log.i("test","onSurfaceTextureAvailable()");
            MediaPlayer player = MediaPlayer.create(TestActivity.this,Uri.parse(VIDEO_URL));
            Surface surface = new Surface(surfaceTexture);
            player.setSurface(surface);
            player.start();
        }

        @Override
        public void onSurfaceTextureUpdated(SurfaceTexture surface) { 
            Log.i("test","onSurfaceTextureUpdated()");
        }

        @Override
        public void onSurfaceTextureSizeChanged(SurfaceTexture surface,int height) { 
            Log.i("test","onSurfaceTextureSizeChanged()");
        }

        @Override
        public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
            Log.i("test","onSurfaceTextureDestroyed()");
            return false;
        }
    });
    setContentView(textureView);

而对于SurfaceView:

SurfaceView surfaceView = new SurfaceView(this);
    surfaceView.getHolder().addCallback(new Callback() {

        @Override
        public void surfaceCreated(SurfaceHolder holder) {
            Log.i("test","surfaceCreated()");
        }

        @Override
        public void surfaceDestroyed(SurfaceHolder holder) { 
            Log.i("test","surfaceDestroyed()");
        }

        @Override
        public void surfaceChanged(SurfaceHolder holder,int format,"surfaceChanged()");
            MediaPlayer player = MediaPlayer.create(TestActivity.this,Uri.parse(VIDEO_URL));
            player.setSurface(holder.getSurface());
            player.start();
        }
    });
    setContentView(surfaceView);

解决方法

好吧,似乎在TextureView上应用缩放(除1之外)就可以实现我正在寻找的“平滑”效果.
textureView.setScaleX(1.00001f);

这听起来像是一个奇怪的黑客……但它确实有效.挖掘改变渲染方面的缩放比例会很有趣……

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