对不起,我的英语不好 :(
我开始我的项目为Android应用程序,这个应用程序记录麦克风,如果我点击开始记录按钮应用程序获取麦克风并将其写在文件上,当我点击停止,文件保存到SD卡.
项目代码:
OUTPUT_FILE = Environment.getExternalStorageState() + "/myaudio.3gp";
开始录制
public void startRecord() throws IOException{ if (recorder != null) { recorder.release(); } File outFile = new File(OUTPUT_FILE); if (outFile.exists()) { outFile.delete(); } recorder = new MediaRecorder(); recorder.setAudioSource(MediaRecorder.AudioSource.MIC); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setOutputFormat(MediaRecorder.AudioEncoder.AMR_NB); recorder.setOutputFile(OUTPUT_FILE); recorder.prepare(); recorder.start(); }
停止录音
public void stopRec(){ recorder.stop(); }
PlaySound录制的文件
public void playRecFile() throws IOException{ mediaPlayer = new MediaPlayer(); mediaPlayer.setDataSource(OUTPUT_FILE); mediaPlayer.prepare(); mediaPlayer.start(); }
我想获取录制的声音,并将其放入变量ByteArray并播放,然后将音频文件保存到SD卡
我有一个像我想要的项目,但是它是用actionscript 3编写的
import flash.media.*; import flash.events.*; import flash.utils.ByteArray; var ch:SoundChannel var mic:Microphone = Microphone.getMicrophone(); mic.addEventListener(SampleDataEvent.SAMPLE_DATA,micSampleDataHandler); mic.addEventListener(ActivityEvent.ACTIVITY,onAct); function onAct(evt:ActivityEvent):void { trace(evt.activating,mic.activityLevel); if (!evt.activating) { if (soundBytes.length) { timerHandler(); } } } var soundBytes:ByteArray = new ByteArray(); var soundO:ByteArray = new ByteArray(); function micSampleDataHandler(event:SampleDataEvent):void { trace(event.data.length,event.data.bytesAvailable,soundBytes.length); while (event.data.bytesAvailable) { var sample:Number = event.data.readFloat(); soundBytes.writeFloat(sample); } } function timerHandler():void { mic.removeEventListener(SampleDataEvent.SAMPLE_DATA,micSampleDataHandler); soundBytes.position = 0; soundO.writeBytes(soundBytes); soundO.position = 0; soundBytes.position = 0; soundBytes.length=0; var sound:Sound= new Sound(); sound.addEventListener(SampleDataEvent.SAMPLE_DATA,playbackSampleHandler); ch=sound.play(); ch.addEventListener(Event.SOUND_COMPLETE,onSC) trace("OUTPUT",soundO.bytesAvailable); } function onSC(evt:Event):void { trace("SOUND_COMPLETE"); } function playbackSampleHandler(event:SampleDataEvent):void { trace("SAMPLE_DATA: ",soundO.bytesAvailable) for (var i:int = 0; i < 8192; i++) { if (soundO.bytesAvailable < 4) { break; } var sample:Number = soundO.readFloat(); event.data.writeFloat(sample); event.data.writeFloat(sample); } if (soundO.bytesAvailable < 4 && soundO.position!==0) { mic.addEventListener(SampleDataEvent.SAMPLE_DATA,micSampleDataHandler); soundO.position=0 soundO.length = 0; trace("END } }