android – AndEngineRuntimeException:检测到固有的不兼容设备.

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当我运行我的AndEngine程序时,我在手机上收到这样的错误
它在我的frnds手机上成功运行,但当我试图运行时,我收到错误,如检测到固有的不兼容设备…

我的logcat在下面

10-16 14:13:23.061: E/AndroidRuntime(4533): FATAL EXCEPTION: GLThread 10
   10-16 14:13:23.061: E/AndroidRuntime(4533): java.lang.ExceptionInInitializerError
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributeFix.glVertexAttribPointer(VertexBufferObjectAttributeFix.java:39)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes.glVertexAttribPointers(VertexBufferObjectAttributes.java:50)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.shader.ShaderProgram.bind(ShaderProgram.java:126)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.shader.PositionTextureCoordinatesShaderProgram.bind(PositionTextureCoordinatesShaderProgram.java:86)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.vbo.VertexBufferObject.bind(VertexBufferObject.java:162)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.texture.TextureWarmUpVertexBufferObject.warmup(TextureWarmUpVertexBufferObject.java:97)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:257)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.engine.Engine.onDrawFrame(Engine.java:613)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1332)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1116)
   10-16 14:13:23.061: E/AndroidRuntime(4533): Caused by: org.andengine.util.exception.AndEngineRuntimeException: Inherently incompatible device detected.
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.GLES20Fix.<clinit>(GLES20Fix.java:39)

解决方法

stated here by 42labs一样:

Luckily it is very easy to fix – in your sources root (the directory
where AndroidManifest.xml is) make a directory named libs inside which
then make a directory named armeabi. Now get AndEnginesources (from an
OpenGL ES 2.0 branch) – 07001. You can clone the repository
or download it. Doesn’t matter.

What matters is that you should copy the libandengine.so available there in libs/armeabi to the libs/armeabi you have just created in
your directory. Will fix the issue 原文链接:https://www.f2er.com/android/308697.html

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